Abstract
Online game addiction has become a common phenomenon that affects many individuals and societies. In this study we rely on the functionalist perspective of human behavior and propose and test a balanced model of the antecedents of online game addiction among adolescents, which simultaneously focuses on motivating, and prevention and harm reduction forces. First, a sample of 163 adolescents was used for validating and refining a survey instrument. Second, survey data collected from 623 adolescents were analyzed with Partial Least Squares techniques. The findings point to several functional needs (e.g., need for relationship and need for escapism) that drive online game playing and addiction, as well as to several prevention and harm reduction factors (e.g., education, attention switching activities) that reduce game playing time and alleviate online game addiction. The effects of motivation and prevention factors on online game addiction are often partially mediated by online game playing. Implications for research and practice are discussed.
Similar content being viewed by others
Notes
The Chinese version of the survey is available upon request by contacting the first author.
In China, middle school is 6 years long, from ages 12 to 18. The middle school is also divided into 3-year junior level and 3-year senior level.
We first included gender and grade as control variables in our model. The results show that they have no significant impact on the endogenous constructs.
References
Anderson CA, Funk JB and Griffiths MD (2004) Contemporary issues in adolescent video game playing: brief overview and introduction to the special issue. Journal of Adolescence 27 (1), 1–3.
Anderson JC and Gerbing DW (1988) Structural equation modeling in practice: a review and recommended two-step approach. Psychological Bulletin 103 (3), 411–423.
Babor TF (1994) Avoiding the horrid and beastly sin of drunkenness – does dissuasion make a difference. Journal of Consulting and Clinical Psychology 62 (6), 1127–1140.
Barnett J and Coulson M (2010) Virtually real: a psychological perspective on massively multiplayer online games. Review of General Psychology 14 (2), 167–179.
Beaton DE, Bombardier C, Guillemin F and Ferraz MB (2000) Guidelines for the process of cross-cultural adaptation of self-report measures. SPINE 25 (24), 3186–3191.
Benowitz NL (2008) Clinical pharmacology of nicotine: implications for understanding, preventing, and treating tobacco addiction. Clinical Pharmacology & Therapeutics 83 (4), 531–541.
Bhattacherjee A, Perols J and Sanford C (2008) Information technology continuance: a theoretic extension and empirical test. Journal of Computer Information Systems 49 (1), 17–26.
Billieux J, van der Linden M and Rochat L (2008) The role of impulsivity in actual and problematic use of the mobile phone. Applied Cognitive Psychology 22 (9), 1195–1210.
Blais JJ, Craig WM, Pepler D and Connolly J (2008) Adolescents online: the importance of internet activity choices to salient relationships. Journal of Youth and Adolescence 37 (5), 522–536.
Blakely G, Skirton H, Cooper S, Allum P and Nelmes P (2010) Use of educational games in the health professions: a mixed-methods study of educators’ perspectives in the UK. Nursing & Health Sciences 12 (1), 27–32.
Block JJ (2008) Issues for dsm-v: Internet addiction. American Journal of Psychiatry 165 (3), 306–307.
Brown RIF (1997) A theoretical model of the behavioural addictions – applied to offending. In Addicted to Crime (HODGE JE, MCMURRAN M and HOLLIN CR, Eds), pp 13–66, Wiley, Chichester, UK.
Brugha CM (1998) The structure of development decision-making. European Journal of Operational Research 104 (1), 77–92.
Bruner O and Bruner K (2006) Playstation Nation: Protect Your Child from Video Game Addiction. Hachette Book Group, New York.
Byun S, Ruffini C, Mills JE, Douglas AC, Niang M, Stepchenkova S, Lee SK, Loutfi J, Lee JK, Atallah M and Blanton M (2009) Internet addiction: metasynthesis of 1996–2006 quantitative research. Cyberpsychology & Behavior 12 (2), 203–207.
Caplan SE (2002) Problematic internet use and psychosocial well-being: development of a theory-based cognitive–behavioral measurement instrument. Computers in Human Behavior 18 (5), 553–575.
Cenfetelli RT and Bassellier G (2009) Interpretation of formative measurement in information systems research. Mis Quarterly 33 (4), 689–707.
Charlton JP (2002) A factor-analytic investigation of computer ‘addiction’ and engagement. British Psychological Society 93 (3), 329–344.
Charlton JP and Danforth IDW (2007) Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior 23 (3), 1531–1548.
Charlton JP and Danforth IDW (2010) Validating the distinction between computer addiction and engagement: online game playing and personality. Behaviour & Information Technology 29 (6), 601–613.
Chen MJ, Grube JW, Nygaard P and Miller BA (2008) Identifying social mechanisms for the prevention of adolescent drinking and driving. Accident Analysis and Prevention 40 (2), 576–585.
Chin WW (1998) The partial least squares approach for structural equation modeling. In Modern Methods for Business Research (MARCOULIDES A, Ed), pp 295–336, Lawrence Erlbaum Associates, Mahwa, NJ.
Chin WW and Gopal A (1995) Adoption intention in gss: relative importance of beliefs. Data Base for Advancements in Information Systems 26 (2–3), 42–64.
Choi DS and Kim J (2004) Why people continue to play online games: in search of critical design factors to increase customer loyalty to online contents. Cyberpsychology & Behavior 7 (1), 11–24.
Chou C and Tsai MJ (2007) Gender differences in Taiwan high school students’ computer game playing. Computers in Human Behavior 23 (1), 812–824.
Chou TJ and Ting CC (2003) The role of flow experience in cyber-game addiction. Cyberpsychology & Behavior 6 (6), 663–675.
Chuang YC, Ennett ST, Bauman KE and Foshee VA (2005) Neighborhood influences on adolescent cigarette and alcohol use: mediating effects through parent and peer behaviors. Journal of Health and Social Behavior 46 (2), 187–204.
Clary EG, Snyder M, Ridge RD, Copeland J, Stukas AA, Haugen J and Miene P (1998) Understanding and assessing the motivations of volunteers: a functional approach. Journal of Personality and Social Psychology 74 (6), 1516–1530.
CNNIC (2007) Statistical survey report on the internet development in China. Shanghai, China.
Cooper ML, Shapiro CM and Powers AM (1998) Motivations for sex and risky sexual behavior among adolescents and young adults: a functional perspective. Journal of Personality and Social Psychology 75 (6), 1528–1558.
De Brouwere V, Tonglet R and Van Lerberghe W (1998) Strategies for reducing maternal mortality in developing countries: what can we learn from the history of the industrialized west? Tropical Medicine & International Health 3 (10), 771–782.
De Castell S and Jenson J (2007) Worlds in Play: International Perspectives on Digital Games Research. Peter Lang Publishing, New York.
De Cremer D and Tyler TR (2005) Managing group behavior: the interplay between procedural justice, sense of self, and cooperation. Advances in Experimental Social Psychology 37, 151–218.
Diamantopoulos A and Siguaw JA (2006) Formative versus reflective indicators in organizational measure development: a comparison and empirical illustration. British Journal of Management 17 (4), 263–282.
Dickson LM, Derevensky JL and Gupta R (2002) The prevention of gambling problems in youth: a conceptual framework. Journal of Gambling Studies 18 (2), 97–159.
Dietch J (1978) Love, sex-roles, and psychological health. Journal of Personality Assessment 42 (6), 626–634.
Dishion TJ and McMahon RJ (1998) Parental monitoring and the prevention of child and adolescent problem behavior: a conceptual and empirical formulation. Clinical Child and Family Psychology Review 1 (1), 61–75.
Dishion TJ, Nelson SE and Kavanagh K (2003) The family check-up with high-risk young adolescents: preventing early-onset substance use by parent monitoring. Behavior Therapy 34 (4), 553–571.
Dominick JR (1984) Videogames, television violence, and aggression in teenagers. Journal of Communication 34 (2), 136–147.
Echeburua E and de Corral P (2010) Addiction to new technologies and to online social networking in young people: a new challenge. Adicciones 22 (21), 91–95.
Eisen M, Zellman GL, Massett HA and Murray DM (2002) Evaluating the lions-quest ‘Skills for adolescence’ Drug education program: first-year behavior outcomes. Addictive Behaviors 27 (4), 619–632.
Eisen M, Zellman GL and Murray DM (2003) Evaluating the lions-quest ‘Skills for adolescence’ Drug education program – second-year behavior outcomes. Addictive Behaviors 28 (5), 883–897.
Eiser JR and Vanderpligt J (1986) Sick or hooked: smokers perceptions of their addiction. Addictive Behaviors 11 (1), 11–15.
Eissenberg T (2004) Measuring the emergence of tobacco dependence: the contribution of negative reinforcement models. Addiction 99, 5–29.
Faggiano F, Vigna-Taglianti FD, Versino E, Zambon A, Borraccino A and Lemma P (2008) School-based prevention for illicit drugs use: a systematic review. Preventive Medicine 46 (5), 385–396.
Ferraro G, Caci B, D’Amico A and Di Blasi M (2007) Internet addiction disorder: an Italian study. Cyberpsychology & Behavior 10 (2), 170–175.
Flay BR and Petraitis J (1991) Methodological issues in drug use prevention research: theoretical foundations. In Drug Abuse Prevention Intervention Research: Methodological Issues (LEUKEFELD CG and BUKOSKI WJ, Eds), pp 81–110, National Institute on Drug Abuse, Washington DC.
Geisinger KF (1994) Cross-cultural normative assessment: translation and adaptation issues influencing the normative interpretation of assessment instruments. Psychological Assessment 6 (4), 304–312.
Golub A (2010) Being in the world (of warcraft): raiding, realism, and knowledge production in a massively multiplayer online game. Anthropological Quarterly 83 (1), 17–45.
Griffiths MD, Davies MNO and Chappell D (2003) Breaking the stereotype: the case of online gaming. Cyberpsychology & Behavior 6 (1), 81–91.
Griffiths MD, Davies MNO and Chappell D (2004) Online computer gaming: a comparison of adolescent and adult gamers. Journal of Adolescence 27 (1), 87–96.
Hatsukami DK, Lemmonds C and Tomar SL (2004) Smokeless tobacco use: harm reduction or induction approach? Preventive Medicine 38 (3), 309–317.
Helmuth L (2001) Long-term changes: beyond the pleasure principle. Science 294 (5544), 983–984.
Ho SMY and Lee TMC (2001) Computer usage and its relationship with adolescent lifestyle in Hong Kong. Journal of Adolescent Health 29 (4), 258–266.
Hsu SH, Wen MH and Wu MC (2009) Exploring user experiences as predictors of mmorpg addiction. Computers & Education 53 (3), 990–999.
Huh S and Bowman ND (2008) Perception of and addiction to online games as a function of personality traits. Journal of Media Psychology 13 (2), 1–31.
Hur MH (2006) Demographic, habitual, and socioeconomic determinants of internet addiction disorder: an empirical study of Korean teenagers. Cyberpsychology & Behavior 9 (5), 514–525.
Hussain Z and Griffiths MD (2009) The attitudes, feelings, and experiences of online gamers: a qualitative analysis. Cyberpsychology & Behavior 12 (6), 747–753.
Hwang MS, Yeagley KL and Petosa R (2004) A meta-analysis of adolescent psychosocial smoking prevention programs published between 1978 and 1997 in the United States. Health Education & Behavior 31 (6), 702–719.
Jeong EJ and Kim DJ (2007) A longitudinal study of game perceptions from the perspective of Yin-Yang theory. In Proceedings of the 40th Hawaii International Conference on System Sciences. HI, USA.
Joe SW and Chiu CK (2009) Proposing online game loyalty and its antecedents considering gender as a moderator: a qualitative study. Quality & Quantity 43 (5), 731–741.
Johnson P and Buboltz WC (2000) Differentiation of self and psychological reactance. Contemporary Family Therapy 22 (1), 91–102.
Katz D (1960) The functional approach to the study of attitudes. Public Opinion Quarterly 24 (1), 163–204.
Kiesner J, Dishion TJ, Poulin F and Pastore M (2009) Temporal dynamics linking aspects of parent monitoring with early adolescent antisocial behavior. Social Development 18 (4), 765–784.
Kim E, Namkoong K, Ku T and Kim S (2008) The relationship between online game addiction and aggression, self-control and narcissistic personality traits. European Psychiatry 23 (3), 212–218.
Kim SS (2009) The integrative framework of technology use: an extension and test. MIS Quarterly 33 (3), 513–537.
Klimmt C, Schmid H and Orthmann J (2009) Exploring the enjoyment of playing browser games. Cyberpsychology & Behavior 12 (2), 231–234.
Ko C-H, Liu G-C, Hsiao S, Yen J-Y, Yang M-J, Lin W-C, Yen C-F and Chen C-S (2009a) Brain activities associated with gaming urge of online gaming addiction. Journal of Psychiatric Research 43 (7), 739–747.
Ko CH, Liu GC, Hsiao SM, Yen JY, Yang MJ, Lin WC, Yen CF and Chen CS (2009b) Brain activities associated with gaming urge of online gaming addiction. Journal of Psychiatric Research 43 (7), 739–747.
Ko CH, Yen JY, Chen CC, Chen SH and Yen CF (2005) Gender differences and related factors affecting online gaming addiction among Taiwanese adolescents. Journal of Nervous and Mental Disease 193 (4), 273–277.
Koufaris M (2002) Applying the technology acceptance model and flow theory to online consumer behavior. Information Systems Research 13 (2), 205–223.
LaRose R, Lin CA and Eastin MS (2003) Unregulated internet usage: addiction, habit, or deficient self-regulation? Media Psychology 5 (3), 225–253.
Lin CP (2010) Learning virtual community loyalty behavior from a perspective of social cognitive theory. International Journal of Human-Computer Interaction 26 (4), 345–360.
Liu M and Peng W (2009) Cognitive and psychological predictors of the negative outcomes associated with playing mmogs (massively multiplayer online games). Computers in Human Behavior 25 (6), 1306–1311.
Lo SK, Wang CC and Fang WC (2005) Physical interpersonal relationships and social anxiety among online game players. Cyberpsychology & Behavior 8 (1), 15–20.
Loke AY and Wong YPI (2010) Smoking among young children in Hong Kong: influence of parental smoking. Journal of Advanced Nursing 66 (12), 2659–2670.
Lu H and Wang S (2008) The role of internet addiction in online game loyalty: an exploratory study. Internet Research-Electronic Networking Applications and Policy 18 (5), 499–519.
Marlatt GA (1996) Harm reduction: come as you are. Addictive Behaviors 21 (6), 779–788.
Maslow AH (1943) A theory of human motivation. Psychological Review 50 (4), 370–396.
McBride J and Derevensky J (2009) Internet gambling behavior in a sample of online gamblers. International Journal of Mental Health and Addiction 7 (1), 149–167.
Mogro-Wilson C (2008) The influence of parental warmth and control on Latino adolescent alcohol use. Hispanic Journal of Behavioral Sciences 30 (1), 89–105.
Mosher JF (1999) Alcohol policy and the young adult: establishing priorities, building partnerships, overcoming barriers. Addiction 94 (3), 357–369.
Mowen JC (2000) The 3m Model of Motivation and Personality: Theory and Empirical Applications to Consumer Behavior. Kluwer, Boston, MA.
Mowen JC, Park S and Zablah A (2007) Toward a theory of motivation and personality with application to word-of-mouth communications. Journal of Business Research 60 (6), 590–596.
Mowen JC and Sujan H (2005) Volunteer behavior: a hierarchical model approach for investigating its trait and functional motive antecedents. Journal of Consumer Psychology 15 (2), 170–182.
Nelson DE, Moon RW, Holtzman D, Smith P and Siegel PZ (1997) Patterns of health risk behaviors for chronic disease: a comparison between adolescent and adult American Indians living on or near reservations in Montana. Journal of Adolescent Health 21 (1), 25–32.
Park HS, Kwon YH and Park KM (2007) Factors on internet game addiction among adolescents. Journal of Korean Academic Nursing 37 (5), 754–761.
Podsakoff PM, MacKenzie SB, Lee J-Y and Podsakoff NP (2003) Common method biases in behavioral research: a critical review of the literature and recommended remedies. Journal of Applied Psychology 88 (5), 879–903.
Ponicki WR, Gruenewald PJ and LaScala EA (2007) Joint impacts of minimum legal drinking age and beer taxes on us youth traffic fatalities, 1975 to 2001. Alcoholism-Clinical and Experimental Research 31 (5), 804–813.
Qian R, Fu X, Han X, Liu C, Wang Y, Wang C and Liu Y (2008) Functional mri study of internet game addiction in adolescents. Chinese Journal of Stereotactic and Functional Neurosurgery 21 (4), 207–211.
Quadrel MJ, Fischhoff B and Davis W (1993) Adolescent (in)vulnerability. American Psychologist 48 (2), 102–116.
Reinhart AM, Marshall HM, Feeley TH and Tutzauer F (2007) The persuasive effects of message framing in organ donation: the mediating role of psychological reactance. Communication Monographs 74 (2), 229–255.
Ringle CM, Wende S and Will A (2005) Smartpls. SmartPLS, Hamburg, Germany.
Rioux SM and Penner LA (2001) The causes of organizational citizenship behavior: a motivational analysis. Journal of Applied Psychology 86 (6), 1306–1314.
Robinson TE and Berridge KC (1993) The neural basis of drug craving: an incentive-sensitization theory of addiction. Brain Research Reviews 18 (3), 247–291.
Robinson TE and Berridge KC (2001) Incentive-sensitization and addiction. Addiction 96 (1), 103–114.
Robinson TE and Berridge KC (2003) Addiction. Annual Review of Psychology 54 (1), 25–53.
Seay AF and Kraut RE (2007) Project massive: self-regulation and problematic use of online gaming. In Proceedings of CHI 2007, pp 829–838, San Jose, CA, USA.
Shi Q (2008) Why some people are addicted to computer games – an analysis of psychological aspects of game players and games. Department of Informatics, Copenhagen Business School, Working Paper.
Smith M, Bruner J and White R (1956) Opinions and Personality. Wiley, New York.
Snyder M (1993) Basic research and practical problems: the promise of a functional-personality and social-psychology. Personality and Social Psychology Bulletin 19 (3), 251–264.
Stice E, Shaw H and Marti CN (2006) A meta-analytic review of obesity prevention programs for children and adolescents: the skinny on interventions that work. Psychological Bulletin 132 (5), 667–691.
Stockwell T, Hawks D, Lang E and Rydon P (1996) Unraveling the preventive paradox for acute alcohol problems. Drug and Alcohol Review 15 (1), 7–15.
Sweeney J and Soutar GN (2001) Consumer perceived value: the development of a multiple item scale. Journal of Retailing 77 (2), 203–220.
Taylor S and Todd PA (1995) Understanding information technology usage: a test of competing models. Information Systems Research 6 (2), 144–176.
Turel O and Serenko A (2010) Is mobile email addiction overlooked? Communications of the ACM 53 (5), 41–43.
Turel O, Serenko A and Bontis N (2007) User acceptance of wireless short messaging services: deconstructing perceived value. Information & Management 44 (1), 63–73.
Turel O, Serenko A and Bontis N (2010) User acceptance of hedonic digital artifacts: a theory of consumption values perspective. Information & Management 47 (1), 53–59.
Turel O, Serenko A and Bontis N (2011a) Family and work-related consequences of addiction to organizational pervasive technologies. Information & Management 48 (2–3), 88–95.
Turel O, Serenko A and Giles P (2011b) Integrating technology addiction and use: an empirical investigation of online auction users. MIS Quarterly 35 (4), 1043–1061.
Tyas SL and Pederson LL (1998) Psychosocial factors related to adolescent smoking: a critical review of the literature. Tobacco Control 7 (4), 409–420.
van Hamel A, Derevensky J, Takane Y, Dickson L and Gupta R (2007) Adolescent gambling and coping within a generalized high-risk behavior framework. Journal of Gambling Studies 23, 377–393.
Wan CS and Chiou WB (2006) Psychological motives and online games addiction: a test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychology & Behavior 9 (3), 317–324.
Watson TJ (1996) Motivation: that's Maslow, isn’t it? Management Learning 27 (4), 447–464.
Webster J, Trevino LK and Ryan L (1993) The dimensionality and correlates of flow in human-computer interactions. Computers in Human Behavior 9 (4), 411–426.
Weeks MR, Grier M, Romero-Daza N, Puglisi-Vasquez MJ and Singer M (1998) Streets, drugs, and the economy of sex in the age of aids. Women & Health 27 (1-2), 205–229.
Wiehe SE, Garrison MM, Christakis DA, Ebel BE and Rivara FP (2005) A systematic review of school-based smoking prevention trials with long-term follow-up. Journal of Adolescent Health 36 (3), 162–169.
Wolfling K, Thalemann R and Grusser-Sinopoli SM (2008) Computer game addiction: a psychopathological symptom complex in adolescence. Psychiatrische Praxis 35 (5), 226–232.
Woller KMP, Buboltz WC and Loveland JM (2007) Psychological reactance: examination across age, ethnicity, and gender. American Journal of Psychology 120 (1), 15–24.
Wu JH and Wang SC (2005) What drives mobile commerce? An empirical evaluation of the revised technology acceptance model. Information & Management 42 (5), 719–729.
Yang SC and Tung C-J (2007) Comparison of internet addicts and non-addicts in Taiwanese high school. Computers in Human Behavior 23 (1), 79–96.
Yee N (2006) Motivations for play in online games. Cyberpsychology & Behavior 9 (6), 772–775.
Young K (1998a) Caught in the net. John Wiley & Sons, New York.
Young K (1998b) Internet addiction: the emergence of a new clinical disorder. CyberPsychology & Behavior 1 (3), 237–244.
Young K (2010a) Internet addiction over the decade: a personal look back. World Psychiatry 9 (2), 91.
Young K (2010b) Understanding Gaming Addiction. Center for Internet Addiction Recovery, pp 1–30, Bradford, PA .
Author information
Authors and Affiliations
Corresponding author
Rights and permissions
About this article
Cite this article
Xu, Z., Turel, O. & Yuan, Y. Online game addiction among adolescents: motivation and prevention factors. Eur J Inf Syst 21, 321–340 (2012). https://doi.org/10.1057/ejis.2011.56
Received:
Revised:
Accepted:
Published:
Issue Date:
DOI: https://doi.org/10.1057/ejis.2011.56