Case-Oriented Paper

Journal of the Operational Research Society (2009) 60, 747–757; doi:10.1057/palgrave.jors.2602616; published online 14 May 2008

The value of information to decision makers: an experimental approach using card-based decision gaming

J Medhurst1, I M Stanton2, H Bird2 and A Berry2

  1. 1Larrainzar Consulting Solutions Ltd, Salisbury, Wiltshire, UK
  2. 2Defence Science and Technology Laboratories, Salisbury, Wiltshire, UK

Correspondence: J Medhurst, 1 The Maples, Devizes Rd, Salisbury, Wilts, SP2 7LL, UK. E-mail: john@larrainzar.co.uk

Received February 2007; Accepted March 2008; Published online 14 May 2008.

Top

Abstract

This paper describes a novel experimental method for determining the value of different types of information to military decision makers. The experimental method used a simple scenario and a set of serials constructed from cards, each presenting a single piece of information and presented sequentially. Each of a number of pairs of players were taken through the scenario and asked to judge when they would make each of a pair of escalating responses to the situation. The data proved well suited to analysis using a probit model and is consistent with the hypothesis of a Bayesian decision mechanism with normally distributed 'action points'. The methodology allowed the determination of weights for each of a number of different classes of information, together with estimates of the human and situational elements of variation, including estimates of the 'prior belief' of the different pairs of players.

Keywords:

command and control, decision making, military, experimentation, biological, detectors

Extra navigation

.

Society resources

ADVERTISEMENT
JORS-Link to full archive