Case-Oriented Paper
Journal of the Operational Research Society advance online publication 14 May 2008; doi: 10.1057/palgrave.jors.2602616
The value of information to decision makers: an experimental approach using card-based decision gaming
J Medhurst1, I M Stanton2, H Bird2 and A Berry2
- 1Larrainzar Consulting Solutions Ltd, Salisbury, Wiltshire, UK
- 2Defence Science and Technology Laboratories, Salisbury, Wiltshire, UK
Correspondence: J Medhurst, 1 The Maples, Devizes Rd, Salisbury, Wilts, SP2 7LL, UK. E-mail: john@larrainzar.co.uk
Received February 2007; Accepted March 2008; Published online 14 May 2008.
Abstract
This paper describes a novel experimental method for determining the value of different types of information to military decision makers. The experimental method used a simple scenario and a set of serials constructed from cards, each presenting a single piece of information and presented sequentially. Each of a number of pairs of players were taken through the scenario and asked to judge when they would make each of a pair of escalating responses to the situation. The data proved well suited to analysis using a probit model and is consistent with the hypothesis of a Bayesian decision mechanism with normally distributed 'action points'. The methodology allowed the determination of weights for each of a number of different classes of information, together with estimates of the human and situational elements of variation, including estimates of the 'prior belief' of the different pairs of players.
Keywords:
command and control, decision making, military, experimentation, biological, detectors


